My first year semester 1 project.
A re-imagining of Pacman as a multiplayer deathmatch arena.
Instead of a single player against ghosts, two teams of one Pacman and one ghost face each other.
Made in S2D.
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Objectives
The pacman of each team must eat more munchies than the other team within a time limit. Team up to kill an opponents' pacman to send them out of the match temporarily. Collect power-ups to give your team an advantage.
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Pacman Combat
Only a ghost from one team can kill the pacman of another. After a while, they will respawn at their house at the centre of the map.
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Power-ups
Occationally, power-ups will appear on the map for anyone to collect. For example, the red cherry lets a pacman move faster, and the yellow cherry makes munchies regenerate.
Showcase
A short gameplay demo can be watched here.
Development
Made using Stafforshire University's OpenGL-based S2D framework. Code written using Visual Studio 2019.
VS2019, S2D, C++.