My first year semester 1 project.
A re-imagining of Pacman as a multiplayer deathmatch arena.
Instead of a single player against ghosts, two teams of one Pacman and one ghost face each other.
Made in S2D.
Objectives
The pacman of each team must eat more munchies than the other team within a time limit. Team up to kill an opponents' pacman to send them out of the match temporarily. Collect power-ups to give your team an advantage.
Pacman Combat
Only a ghost from one team can kill the pacman of another. After a while, they will respawn at their house at the centre of the map.
Power-ups
Occationally, power-ups will appear on the map for anyone to collect. For example, the red cherry lets a pacman move faster, and the yellow cherry makes munchies regenerate.
Showcase
A short gameplay demo can be watched here.
Development
Made using Stafforshire University's OpenGL-based S2D framework. Code written using Visual Studio 2019.
VS2019, S2D, C++.